The impetus for purchasing in-game currency has only grown as the game releases more content over time, with the biggest apartments, cars, planes, and yachts requiring huge amounts of cash. GTA Online players can receive in-game cash via purchasable "Shark Cards," with the most expensive "Megladon" version giving players $8 million of in-game currency for $99.99 USD. GTA Online has proven so successful for Rockstar that it was recently given its own standalone release. The massively popular online mode for Grand Theft Auto 5 is also notorious for its microtransactions. Such figures have seen the game climb the ranks of microtransaction controversies. With legendary gems only being available through microtransactions, many have posed that it could potentially cost up to $100,000 of real-world money to max-out a player character. Certain players have reported spending up to $20,000 on Diablo Immortal without getting a single legendary gem, one of the higher-end items that most would assume is better attainable through in-game purchases.ĭespite the vocal disdain toward microtransactions in the game, it is reported that Diablo Immortal made $24 million in its first two weeks, suggesting the formula has found an audience. Players can buy modifiers, crafting materials, buffs, and loot boxes among other things, all meant to enhance and expedite the experience. Throughout the game, players can opt to purchase their way through what are otherwise time-consuming grinds to level up and obtain loot. The state of Diablo Immortal's microtransactions has been a vocal point of contention among the game's community, and it is clear to see why.
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